Microsoft completed yet another U-turn yesterday, announcing indie developers will actually be able self-publish on Xbox One. Sounds good, yeah? Well, yeah, but perhaps not as good as you might think, says?Brian Provinciano.
So, the Xbox One has made yet another 180. It?s actually getting to that stage now where it?s almost unsurprising. As James Haresign quite rightly pointed out this morning, Marc Whitten?s statement was less an acknowledgment of policy change, but more a ?we?re pulling the wool over your eyes, even though we know you know what we?re doing? kind of statement; pretty much in-line with Microsoft?s indecisive rhetoric up until now.
The policy change is no doubt a good thing for indie developers, but Retro City Rampage dev Brian Provinciano, although happy with the change, was keen not to fall into any sense of false security.??I?m very happy to see this,? says Provinciano in a statement made Engadget. ?After all of the developers have spoken out, they?re finally listening. However, this is yet another example of them changing policy, but it sounding better than it is when the whole story is revealed. Make no mistake; while this is a great thing, it?s again not the equivalent to what other platforms offer.
?On PS4, for example, developers can tap right into the system; use every bit of RAM and all of its power. Indies have access to everything that the AAA studios do, from platform support to development and release. The indication on Xbox One is that it?s essentially XBLIG 2.0. Instead of XNA, it?s Windows 8. Windows 8, which is already struggling to gain developer interest, will gain a boost from developers wishing to target the console. However, it won?t be as full-fledged as published games on the system.?
Provinciano then went on to speak of his past relationship with Microsoft and the Xbox 360, urging consumers to keep their eyes peeled for any ?strings attached? to this policy change.
?After my experience working with them to release on Xbox 360, I have no interest in even buying an Xbox One, let alone developing for it,? Provinciano continued. ?The policy changes are great, but they don?t undo the experience I had. I?m not ready to forget what I went through. Working with Microsoft was the unhappiest point of my career. Policies are one thing, but developer relations are another.
?It?s important to me that consumers don?t see things as black and white. There are still strings attached to this policy change.?
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